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Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush
Categories: Books > Computers & Technology > Computer Science > Computer Simulation
ASIN: 1801073872
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Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
Key FeaturesUse Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and MultiresolutionLearn how to use and customize Blender’s sculpting brushes to create fantastic art effortlesslyExplore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and moreBook Description
Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender.
The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution.
You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.
By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
What you will learnConfigure your graphics tablet for use in 3D sculptingSet up Blender’s user interface for sculptingUnderstand the core Blender sculpting workflowsFamiliarize yourself with Blender’s basic sculpting brushesCustomize brushes for more advanced workflowsExplore high-resolution details with brush alphas and MultiresolutionTry out the all-new Cloth brushRender your finished artwork for and make it portfolio-readyWho this book is for
This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Table of ContentsExploring Blender's User Interface for SculptingOverview of Blender's Sculpting WorkflowsSculpting a Simple Character Head with Basic BrushesHow to Make a Base Mesh for a 3D SculptureLearning the Power of Subdivision and the Multiresolution Workflow Using Advanced Features and Customizing the Sculpting BrushesMaking EyeballsMaking Accessories and ClothingCreating Teeth, Eyebrows, and HairRendering Sculptures for your Portfolio
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Packt is a leading publisher of technical learning content with the ability to publish books on emerging tech faster than any other.
Our mission is to increase the shared value of deep tech knowledge by helping tech pros put software to work.
We help the most interesting minds and ground-breaking creators on the planet distill and share the working knowledge of their peers.
Publisher : Packt Publishing
Publication date : January 28, 2022
Language : English
Print length : 502 pages
ISBN-10 : 1801073872
ISBN-13 : 978-1801073875
Item Weight : 1.88 pounds
Dimensions : 7.5 x 1.14 x 9.25 inches
Best Sellers Rank: #197,088 in Books (See Top 100 in Books) #6 in 3D Graphic Design #6 in Computer Simulation (Books) #38 in Design & Graphics Software Books
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